Creativity Wasted

Gamify Manual Labor (Ondrej Balas)

Oct 18, 2020 · 9 min · 7.5 MBExplicit
0:00-9:52

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Idea: The time spent doing repetitive tasks to gather health or money inside a videogame could instead control a real-life robot doing a real job in real life, such as stacking grocery store shelves. Also: If a real-life grocery-stacking robot scared a mother and caused her to drop her baby, you'd lose points in the game; a game like "Rollercoaster Tycoon" where you're controlling a real company but you don't know it; training people to overcome agoraphobia Originally from Creativity Wasted episode 45 Ondrej Balas (twitter.com/ondrejbalas) Ron Rigby (twitter.com/RonRigby) Bryan Harrison (Podcast: moistdefinatelypodcast.com) Tom Walma (twitter.com/thomaswalma) Recorded at Podcast Detroit (https://PodcastDetroit.com)