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Behind The Voice · March 13 · 26 min

How Planet of Lana 2 Tells A Story Without Dialogue (ft The Devs)

Planet of Lana 2 developers join Behind The Voice to talk about how they created a made up language in their games to tell a story. They talk about how much animation, facial expression and music played an important part in telling the story. It was interesting to know how Planet of Lana actually began with a heavy inspiration from Studio Ghibli and how the game wasn't supposed to have any dialogues. We also dive into spoilers towards the end and what's potentially coming next!

0:00-26:52

transcript

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show notes

Planet of Lana 2 developers join Behind The Voice to talk about how they created a made up language in their games to tell a story. They talk about how much animation, facial expression and music played an important part in telling the story. It was interesting to know how Planet of Lana actually began with a heavy inspiration from Studio Ghibli and how the game wasn't supposed to have any dialogues.

We also dive into spoilers towards the end and what's potentially coming next!