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Audio Logs · Nov 6, 2025 · 1 hr 6 min

Hell is Us with Antoine Vachon

In this episode, we talk with Antoine Vachon, audio director at Rogue Factor, about the development of their brand new single-player game, Hell is Us. Through our conversation, we explore how things went for the team when exploring the aesthetics of this brand new IP, how being a AA production empowered them to build the game they wanted by taking some wild swings, how technology has reached a point where it's feasible to work with a relatively small team while achieving high-production values. We also chat about his influences, the role music plays in their game, the team's approach to using sounds as a narrative tool and so much more.

0:00 · Episode introduction-1:06:40

transcript

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show notes

In this episode, we talk with Antoine Vachon, audio director at Rogue Factor, about the development of their brand new single-player game, Hell is Us.

Through our conversation, we explore how things went for the team when exploring the aesthetics of this brand new IP, how being a AA production empowered them to build the game they wanted by taking some wild swings, how technology has reached a point where it's feasible to work with a relatively small team while achieving high-production values.

We also chat about his influences, the role music plays in their game, the team's approach to using sounds as a narrative tool and so much more.

chapters

19 chapters